@startuml
sprite $brightness_3 [48x48/16] {
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00000000000000000004FFFFFFFFFFFB0000000000000000
0000000000000000006FFFFFFFFFFF900000000000000000
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}


!define MATERIAL_BRIGHTNESS_3(_alias) ENTITY(rectangle,black,brightness_3,_alias,MATERIAL BRIGHTNESS_3)
!define MATERIAL_BRIGHTNESS_3(_alias, _label) ENTITY(rectangle,black,brightness_3,_label, _alias,MATERIAL BRIGHTNESS_3)
!define MATERIAL_BRIGHTNESS_3(_alias, _label, _shape) ENTITY(_shape,black,brightness_3,_label, _alias,MATERIAL BRIGHTNESS_3)
!define MATERIAL_BRIGHTNESS_3(_alias, _label, _shape, _color) ENTITY(_shape,_color,brightness_3,_label, _alias,MATERIAL BRIGHTNESS_3)
skinparam folderBackgroundColor<<MATERIAL BRIGHTNESS_3>> White
@enduml